An open blue bowl containing eight ultrasonic sensors and circuitry

Sonic Bowl

Eight-Channel Ultrasonic Sensing Instrument

InstrumentUltrasonic SensorEmbodied Interaction

May 2026

Tian Li · Concept, interaction, sensing hardware and software system

Intention

Sonic Bowl approaches gesture as a language for controlling sound. It begins with an interest in invisible interaction in the physical world: ultrasonic waves travel through the air, while changing distances become material for musical expression.

Sonic Bowl, 3D-printed in PLA Silk.
Sonic Bowl, 3D-printed in PLA Silk.

How can movement through an invisible sensing field become musical expression?

What can noisy sensor variation contribute to an open-ended instrument?

An Open Interaction Space

Eight HC-SR04 ultrasonic sensors sit inside a bowl, oriented toward the space above it. The bowl uses four large light-blue Bambu PLA Silk panels and a separate dark blue-black Silk snap-fit base. The arrangement invites performers to explore how their movements affect the distance readings. No fixed set of gestures is prescribed, leaving the interaction open to different movements and ways of playing.

From Distance to Sound Control

An Arduino Nano ESP32 collects the eight distance channels and sends them to an external sound system through wireless OSC or a wired serial connection. The external system maps these values to sound control and generates the audio. As Sonic Bowl is not worn on the body, a wired connection remains a practical option alongside wireless communication.

From distance to sound

Arduino® Nano ESP32.Arduino® Nano ESP32Arduino · CC BY-SA
Eight distance channels connect the sensing interface to an external sound system.
From distance to soundEnlarge diagram ↗

Exploring Noisy Variation

During testing, interactions between the sensors affected the distance readings. AI-assisted programming and basic filtering were used to reduce their impact on the data. Alongside this practical adjustment, Sonic Bowl treats noisy variation as material for exploring what an imperfect interface can contribute to musical interaction.