CoMotion

Exploring Creative Behavior through Human–AI Co-Creation

MultisensoryMotion SensorsCreativity Research

Four participants holding paired sensing balls in the shared audiovisual environment.

Tian Li · Artistic concept, physical interface design, sound and visual design, interaction and system design

Four participants use paired motion-sensing balls to shape sound and projected visuals, encountering and responding to one another’s actions. CoMotion explores how artistic intentions develop through movement, observation, and response within a shared audiovisual environment. AI participation introduces another source of proposals within this exchange. The project examines how an evolving creative environment can influence individual expression and collaborative artmaking.

Rendering of the shared environment.
Rendering of the shared environment.

How do shared sound and visuals shape the way participants develop and respond to one another’s ideas?

What changes when bounded AI proposals enter a shared creative exchange?

Video

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Paired Motion-Sensing Objects

Each participant uses two wireless sensing balls that can move together, alternate, or act independently. Their spherical form leaves grip and movement direction open rather than prescribing a particular gesture. Flexible TPU shells house motion sensors and wireless electronics, translating acceleration and rotation into data for the audiovisual environment.

Four pairs of motion-sensing balls, gray, purple, pink and blue, in their supports.
The spherical shell model and its internal support structure.
Shell and internal support, 3D rendering.
Two open shells showing their internal electronics and wiring.

From Movement to Shared Feedback

The experience progresses from movement exploration without audiovisual feedback to a shared sound-and-visual environment, followed by a stage involving AI participation. This progression invites participants to discover the objects, learn through others’ actions, and reconsider their own creative choices as the environment changes.

Four participants exploring paired sensing balls without projection.
Stage 1Movement exploration
Participants moving the objects in a shared projected environment.
Stage 2Audiovisual interaction
Participants interacting in the projected environment beside the operator controls.
Stage 3AI participation

The three stages of the experience.

Sound: Individual Voices in a Shared Field

CoMotion’s sound environment is built around eight independently controlled Serum instances, giving each sensing ball a distinct control path within a shared sound field. With two balls per participant, the interface supports simultaneous, alternating, and independent actions without requiring a fixed sequence of gestures. Movement shapes articulation and timbre, while recurring motion patterns and coordination cues contribute to changes over longer timescales.

Max extends these voices with external delay, reverberation, and limited stereo positioning. Saved control settings and synthesizer presets establish a working baseline, while manual controls and parameter locks define which aspects of the sound remain fixed and which can change. The sound design therefore operates at several levels: the response to an individual movement, the development of recurring patterns, and changes to the shared sonic environment.

The artistic focus is on how participants listen and respond within this shared field. A movement produces a sonic consequence that becomes part of the environment encountered by others, opening possibilities for imitation, contrast, and adjustment. This makes sound both a medium of individual expression and a condition through which collaborative choices can develop.

Four participants, one shared sound field

Each participant holds two sensing balls with two independent Serum control paths. Together, the four participants contribute to one shared sound field.
Four participants, one shared sound fieldEnlarge diagram ↗
Max operator interface.
Max operator interface.

Four stereo outputs

Amplitude (FS), common ±0.10

Participant 1

Participant 2

Participant 3

Participant 4

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Source recording time (seconds)

Four participants' stereo outputs during a 30-second excerpt from Stage 2.
View complete original figure

Listen to the shared sound field

Select one or more participants, then play the same 30-second interval together.

0:000:00

Ready

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Select any combination of participants to hear how their voices combine.

Recording context and original excerpts

Stage 2 development recording. The four tracks share one capture sample grid.

Visual: Traces and Relationships

In the visual environment, participant colors, motion traces, event pulses, and connecting threads make individual activity and relationships visible. The generated positions describe activity within the visualization rather than tracking physical locations in the room.

Colored points and motion traces from a synthetic visual preview.
Identity and motion traces
A blue pulse and intersecting traces from a synthetic visual preview.
Event pulses
Orange and blue developing textures from a synthetic visual preview.
Developing textures
Blue and orange relational threads from a synthetic visual preview.
Relational threads

Visual layers: identity traces, event pulses, textures, and relational threads.

Bounded AI Participation

Movement summaries and coordination cues inform AI proposals for audiovisual changes. These proposals operate within defined permissions and parameter limits, alongside manual controls. Separating a proposed change from its adoption and execution makes AI participation inspectable while preserving human oversight of the creative environment.

Bounded AI participation

AI proposals pass through permission checks and manual confirmation before taking effect.
Bounded AI participationEnlarge diagram ↗

Discussion

CoMotion approaches artistic intention as something that can be revised through an encounter with others. Its central question is how a participant’s emerging idea relates to the actions of other people and to feedback from the shared environment. By changing the conditions of feedback across stages, the project creates a setting for examining how people initiate, borrow, negotiate, or redirect creative actions. AI participation extends this inquiry by introducing proposals whose influence must be considered alongside familiarity with the interface and learning through repeated interaction.

Two participants exploring paired sensing balls together.
Calibration and monitoring.
Calibration and monitoring.
Group instruction and preparation.
Group instruction and preparation.
Movement exploration.
Movement exploration.

Reflection

The three-stage structure changes the feedback conditions while also allowing participants to become more familiar with the interface. Changes in later stages therefore cannot be attributed simply to AI: repeated interaction, observing others, and becoming familiar with audiovisual feedback may all have an effect. The next step is to examine how specific ideas are taken up, changed, or abandoned by others, rather than assuming that adding AI improves collaboration.